Beating The Double Deck Game - Part 3
Lesson 23: Beating The Double Deck Game - Part 3
Beating the double-deck Blackjack game requires that you first find a
game that offers decent penetration and a minimum bet that will allow you to
spread your bets from 1 to 8, yet still stay within reasonable money
management principles based upon your total bankroll. Another "arrow in your
quiver", so to speak is to vary the play of your hand according to the
count.
If you know how to count cards, you can use the count to tell you how
much to bet on each hand, but you can use the count to help you play each
hand more accurately, too. If you've studied my course up to this point,
you know one of the key factors in playing a winning game of Blackjack is to
leave the table when the True Count drops to -1 or lower, but that tactic
isn't very practical at most double-deck games because fewer rounds of hands
are dealt before the shuffle, as compared to a six-deck game.
Consequently, you have to sit through a lot more "negative" decks, but
the good thing is that a shuffle is never too far away. Yet, at the same
time, we all know the casino's edge increases as the count drops, so we want
to neutralize the effects of that as much as possible. Because you'll likely
be sitting through many more negative counts at a double-deck game, what we
need to do is learn the plays for hands like hitting 12 against a dealer's 5
and so forth. We also want to avoid doubling and splitting pairs in low
counts and we'll hit instead. But we don't want to guess at important plays
like that, so we'll need to learn Basic Strategy variations for "lower"
numbers, like -2, -3 and so forth. A realistic range for most double-deck
games is a True Count of -6 to +6 and that will cover 85% of all the hands
you'll ever play, assuming 50-60% penetration.
Some players prefer to learn just the indices for the most common hands,
with the idea that they'll get a hand like A, 4 against a 5 less than 100
times in every 100,000 hands of play, but they'll have a 16 against 10 much
more often. In his book, "Blackjack Attack" in the 2nd edition, Don
Schlesinger devoted a chapter to what he calls "The Illustrious 18" that
are, in his opinion, the most important Basic Strategy variations. I'm not
big on reproducing other authors' original works, so I'll refer you to the
book for a complete listing if you feel you'd rather not memorize all of the
variations I've listed here. Another idea worth considering is to not learn
the indices below -2, with the rationale that you'll likely be betting the
minimum in such a count, so any playing mistakes will, in the long run, cost
you very little. Or, you might want to learn only the indices where you'll
be placing extra bets on the table, as in doubles and splits, with the idea
that, if I'm going to be putting more $$$ on the table, I'm sure as hell
going to play the hand correctly.
But I'm of the opinion that if something about this game can be learned, it
should be learned. (Okay, I know I'm a fanatic for this stuff, but what can
I do?) If double-deck games will be where you'll spend most of your time,
then it's probably worth the effort to memorize all the indices presented
here. But if this isn't your primary game, a range of -2 to +6 with some
judicious editing will probably suffice. Don't forget that most of these
indices are similar to those for a six-deck game, so you won't be starting
from scratch. Learn those numbers you think are important for where and
how you play.
Rather than talk you through each hand's variation, as I did in the
multi-deck section, what I've done here is produce a Basic Strategy Matrix
that shows an "index" number for each appropriate play. Don't worry if you
have a problem understanding it, because I'll explain it all at the bottom.
Basic Strategy Variations Matrix
Double Deck, H17, Da2, no das, no surrender (clicking this link will open another window with this information)
Using the Matrix
(GM Note: The Basic Strategy for this game is available at
www.blackjackinfo.com/.
It's a lot easier to use this matrix if you've memorized the Basic
Strategy for this game and if you haven't yet done that, you really should
learn it before you get into this advanced mode of play. For each player
hand and dealer's up card combination you will see either a specific action,
such as hit, stand, double, etc., or a number. The number is an "action
point" based upon the True Count and it keys the variation. As to what the
proper variation is for a situation may get a little confusing, but if you
study the hand in question, you can usually figure it out. A good example of
this is A,7 versus a dealer's 2. In the matrix, you'll see the number 2 in
that spot, so do you hit or stand or do something else? Well, "something
else" is the answer, so you should double, just as you do with A,7 vs. 3, 4,
5, and 6. Logic plays a role here, so if a play sounds illogical, it's
probably the wrong one. Would you really hit A,7 against a 2? Of course, you
might stand, but that's already the Basic Strategy play, so doubling is all
that's left. Consequently, what this is telling you is that you should
double A,7 against a dealer's up card of 2 when the True Count is 2 or more.
If the True Count is less than 2, use the Basic Strategy play, which is to
stand. Against a 3, Basic Strategy says to double A,7. But the index for
that is -2, so that's telling you to double A,7 vs. 3 only if the True Count
is -2 or higher. If it's not, then you should stand. Let's talk about
another variation that may cause some confusion: 8, 8 vs. 10. The notation
in that box is "Stand@6", so if the True Count is 6 or more, you will not
split the 8s, but stand instead.
The general rule for understanding the Basic Strategy Variations Matrix is
this: If the number in a slot is 0 or a minus, then that play is a Basic
Strategy move that you should make as long as the count is higher than the
number shown. For example, with A,4 vs. 4, you will double as long as
the count is 0 or higher. If the count is minus, just hit. In the case of 9
vs. 4, you'll double as long as the count is -3 or higher (remember that -1
is "higher" than -2).
I don't want you to leave without me telling you the most important
variation of all, which is the Insurance bet. You hopefully know that
proper Basic Strategy tells us to never take insurance (even when you have a
'natural' and the dealer's up card is an Ace, in spite of what everybody
else tells you), but in a single-deck game, the insurance bet becomes
profitable at a True Count of 2 (actually 2.4 if you can achieve that degree
of accuracy) or higher.
Learning the Basic Strategy Variations
Once you've chosen the Basic Strategy variations you want to learn, you
should make a set of flash cards for them. Exactly how to do that is
explained in Lesson 14 of "The GameMaster's Blackjack School" and I cannot
over-emphasize their value. Make up a set and carry them with you, or at
least study them intently before each playing session if single-deck
Blackjack isn't your "primary" game. As always, if you have any questions
about any of this, email me at
aceten1@ mindspring.com and I'll get back to you as soon as possible.
School's out for now.
